

First of all, it takes a perfect run with almost 100% completion just to set things up (to get lore, instruments, funds and basically become stocked enough so you are not destroyed in the first minutes of your Worm being. The big issue currently is the balance IMO. Overthrowing Hours via fistfight feels a bit weird, but mechanic itself is good. if I use both Enid and Mysteries of Opening, will premonition happen more often?). I wasn't able to figure out what "regenerative" and "consumptive" exactly do, and if Knock-premonition is stackable (i.e.

The battle system is quite engaging, and I love how battle perks are inserted in the regular items, lore and followers.

Hello! I've tried, defeated almost all Longs, several Names, and the Moth. Let me know if you have any questions, feedback, or find any bugs! It will cause bugs, and won't work properly. If you want my additional followers, please use the appropriate version don't install my More Followers mod separately. This mod has two versions one that includes my additional followers, and one that doesn't. Its included in the mod files, which you can find on I've learned from previous mods, and deigned to include a walkthrough, with the mod as well, to help you if you get stuck. Most of this mods content takes place in the mid-late game, and it extends the game duration by quite a bit, but it also adds new threats in the form of the Taskforce to keep you on your toes. Eventually, once you've gathered enough power in every aspect, not even the Hours will be able to stop you, and the Worms will be unleashed from Nowhere. The mod is about becoming a Worm-Host, then gradually infesting your Followers with Worms, and defeating powerful individuals so that your Worm can consume their power. Up From Nowhere doesn't add any legacies, but adds a new Victory regarding the Worms.

My name is Josh, and I've finished making my third mod Up From Nowhere.
